Mon 6 Aug '12
Insert Coin to Start with "Wreck-It Ralph" Director Rich Moore
He's got a fever...and the only cure is more Pac-Man. Disney's Wreck-It Ralph looks like it was tailor-made for us: it's about video game characters (and features cameos from fan-favorites like Bowser, Zangief and Dr. Robotnik), stars comedic talents like John C. Reilly, Sarah Silverman, Jane Lynch and Jack McBrayer, and is directed by a guy who cut his teeth on shows like The Simpsons, Futurama and The Critic. If they give out free burritos at each screening, then we may have found a new favorite film. Last week, we got to spend the day at Walt Disney Animation Studios to get a sneak peek at Wreck-It Ralph, to play Fix-It Felix Jr. in all its fabricated 8-bit glory and the chance to sit down with director Rich Moore.
Nerdist News: Given where we are in the history of video games, it feels like we're standing on this precipice between next-gen technology and the classic games with which many of us grew up. Why do you think this is the right time for Wreck-It Ralph?
Rich Moore: I think this is a good time for the movie because, like you said, for the first time it feels like there is history in video games. It doesn't feel like something that's just a fad or a phenomenon that a certain generation is into.
NN: You have a very impressive comedy resume - The Simpsons, Futurama, The Critic. How does the experience of directing a giant animated feature like this compare to working on an animated television series?
RM: It comes with its own set of challenges. It's different, but it is similar. It's storytelling at it's heart, you know? Giving the audience a compelling story with characters that they care about in a world that is interesting. That's what The Simpsons was all about at the beginning. The original concern was could we take something that was supposed to just be an interstitial and turn it into a half-hour sitcom? And it's animated? Are people going to watch that? There wasn't anything like it at that time. It's all part of the challenge of making an animated show – making the audience feel like they weren't necessarily watching a cartoon. It was all part of that basic storytelling and engaging the audience, which is what I think we do here.
Be sure to read our full interview with Rich Moore on Nerdist.com and check out behind-the-scenes concept art as well as our thoughts on the advance footage of Disney's Wreck-It Ralph. | | | |
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